GRAPPLE
HOLD · RELEASE
Hold to fire, release to fly. Roof to mast to pole across an endless city. The world is dealt so that every gap can be crossed; the rest is your timing. Gather the seven chakras for another life.
Three one-finger arcade games held together by one rope. Swing across a night city, bring a block down, and lift a chain of people out of history's floods and fires.
Each is played with one finger, in landscape, in a round of a few minutes. Every sound is synthesised as you play, and every pixel is drawn by the game.
HOLD · RELEASE
Hold to fire, release to fly. Roof to mast to pole across an endless city. The world is dealt so that every gap can be crossed; the rest is your timing. Gather the seven chakras for another life.
DRAG · PUMP
Run the crane, pump the ball, and bring the block down floor by floor. The houses next door have to stay standing, and so does the family in the one beside the site.
DRAG · TAP
A living ship lowers its tendril over a city in peril. People climb on and hold each other's ankles, a human chain that swings with every move you make. Carry them to safety before their roof is gone.
Rain, wind and speed loosen their grip. Families board together; lost relics wait on the rooftops.
Ropework is an app, not a web game. It is coming to the App Store.
Coming to the App StoreThe game's own words are in English.